However, the bigger penalty placed on Baker is his personal accuracy. Some of these are understandable, like the fact that if you’re in the open you can be easily taken down by enemy fire, and the only way to recover from health is to finish a mission or fail at it so many times the game extends you a pity heal option. However, to deemphasize the one-man army nature of its contemporaries, the game has Sergeant Baker take a few hits to his effectiveness.
Baker is able to give orders to his men, but he’ll also be out on the battlefield himself, weapon in hand, ready to fight back the Germans on D-Day. The player is still control of a single individual in this title, albeit it’s the squad’s leader Sergeant Baker. While certainly a fresh direction for the WW2 shooter, it did come with a price. Most of these games were, in essence, the tale of one soldier who tears through the enemy all on their own, but while this makes for enjoyable gameplay, Brothers in Arms: Road to Hill 30 decided to take a more realistic approach, the entire squad being focused on as part of a firefight rather than just one member. Around the time of release of Brothers in Arms: Road to Hill 30, there was a glut of World War II shooters on the market, leading to people being hungry for some changes to the increasingly familiar design that could reinvigorate the stagnating genre.